Please check the Unity documentation for how to that. Using your own textures should be just a matter of setting that texture on your material. Right now we're relying on the community to create tutorials (see for example the modding wiki on ParkitectNexus) but yes, I think we can fill in some voids if necessary :) For example texturing my objects with my own textures (instead of making them al recoloroble or give them structure for example).Īre you planning to do some tutorials how to create custom content or make an ingame / in editor tool to do this? Are you planning more custom content to create your own objects (some basic buildings blocks in different sizes etc) ? I know my way around in Blender to create and texture basic objects and I managed to get some objects into the game by using the mod spark tool on the Parkitect nexus site.īut since Unity 5,5 the tools don't work anymore and since Alpha 9 lot's of custom content isn't working properly anymore (for example the custom landscape building blocks in different sizes and heights) are shown as purple objects ingame.Īlso there are some other parts I don't really understand how to do in the mod spark tool or in Unity. ![]() ![]() What I really hope if you are planning more support for custom content creation in the future. ![]() Even compared to Planet Coaster I think this game is more close to any RCT2 experience I had in the past and I also love the grid building instead of free building in this game.
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